EJ

software engineering // game dev // music

Godot & Neovim

Motivation Not using vim-motions to edit code is painful. Godot has no vim-mode builtin, so we need to configure neovim for editing our code. Fortunately for us, this is not only pretty easy - but allows us a few extra benefits we can’t get with Godots builtin editor. 📌 This configuration was initially done using neovim 0.9.5 and godot 4.2.1 and assumes these versions (or later) are what you’re using....

March 22, 2024 · 4 min · 687 words · EJ Reilly

Ink in Neovim

Intro Let’s start with the basics: Ink is an open-source narrative scripting language created by the company Inkle. It comes with its own editor called inky. The ink language allows you to write complex branching stories with many choices in a “controlled-chaos” manner. It also comes with a compiler that lets you play your stories as well as diagnose issues - it’s called inklecate Inky is an excellent tool that lets you write your story, playtest it, view the knots/stitches in a tree view, and so much more....

December 12, 2023 · 3 min · 457 words · EJ Reilly