Godot & Neovim

Motivation Not using vim-motions to edit code is painful. Godot has no vim-mode builtin, so we need to configure neovim for editing our code. Fortunately for us, this is not only pretty easy - but allows us a few extra benefits we can’t get with Godots builtin editor. 📌 This configuration was initially done using neovim 0.9.5 and godot 4.2.1 and assumes these versions (or later) are what you’re using. ...

March 22, 2024